6 days ago

What's the differences between Persona and Metaphor Really?

Into the second week of Metaphor: ReFantazio and Dylan discuss with Ciaran the major early differences between the latest game from Atlus and the Persona series.

Show Dot Points

  • The gaming news cycle is slow during this time of year.
  • Legacy of Kain is getting a remaster with significant updates.
  • Beyond Good and Evil 2 has a new creative director after years of development.
  • Star Citizen's development raises ethical concerns about funding and release.
  • Game mechanics in new titles can significantly impact player experience.
  • Remasters can breathe new life into classic games.
  • Ubisoft's recent struggles reflect broader industry challenges.
  • Player engagement and community feedback are crucial for game development.
  • The importance of balancing ambition with realistic development timelines.
  • Narrative elements in games can sometimes be confusing for players. Persona games are known for their cutscene-heavy narratives.
  • The pacing of Persona games can be slow to start.
  • Game sales can lead to significant consequences for development teams.
  • High-quality games can still fail commercially due to marketing decisions.
  • Nintendo's online playtest program is shrouded in secrecy.
  • The gaming community is eager for new Nintendo announcements.
  • The infrastructure of Nintendo's online services is often criticized.
  • Developers face increasing pressure to ensure commercial success.
  • The future of game development is uncertain amid changing market dynamics.
  • Speculation about upcoming Nintendo Directs and game releases is rampant.

Hosts:
Dylan Blight: https://twitter.com/vivaladil
Ashley Hobley: https://twitter.com/ashleyhobley
Ciaran Marchant: https://twitter.com/YaboyRingo

Resources

Arcade Couch Credits:

  • Music by: Dylan Blight
  • Art by: Cherie Henriques
  • Summary Show Notes: Created by Riverside.FM AI Integration

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